The heat of Longdays is fading into the cool winds of Leaffall, and the caravan of Windrunners is once again preparing to make the twice-a-turn journey from Sunspear Canyon to River’s Hand. There they will plant and harvest crops that will sustain their people through the bitter Whitecold. Led by their Chief, Tusk, and guided by the Firekeeper and Elder, Ashra, the Windrunners must travel across the Grass Sea to reach their hidden farmlands. But trouble brews within the Council of Five; can the remaining Elders maintain peace and order in their chief’s absence? What of the wandering lorekeeper, Dusksinger? How will her sudden reappearance affect the future of the tribe?
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All characters appearing in this game are fictitious. Any resemblance to real persons, living or dead, is purely coincidental.